Pitforge is an RPG factions server: you level up skills, hunt for rare custom gear, and build a faction base that other factions can raid. The Legacy world never resets, so your progress, gear and bases carry on permanently.
Each step feeds the next: better stats and gear win more fights, more fights fund the base, and a stronger base climbs the rankings.
Every player has a level from 1 to 66. Levelling gives skill points, and where you spend them decides your build: a melee bruiser, an archer, or a tank. XP comes from PvP kills, mobs, events, bounties and XP bottles. Each level costs about 15% more XP than the last, so the climb from 40 to 66 is the real endgame grind.
| Stat | What it does | At high investment |
|---|---|---|
| Strength | Increases melee damage | About 3ร melee damage at 50 points |
| Archery | Increases bow damage; a fully drawn bow hits hardest | The strongest ranged builds |
| Defense | Increases the armor your gear gives | Legendary armor goes from light to near-tank level by 25 points |
| Health | Adds 0.8 hearts of max health per point, on top of 10 | 30 hearts at 25 points |
| Attack Speed | Faster swings | Bonus walk speed at 25 points |
Gear is custom: about 130 weapons, armor pieces and tools, each with its own stats and look, sorted into rarities. Finding the right piece and levelling it up is the main long-term goal for most players.
| Rarity | Items | Max level | Where it comes from |
|---|---|---|---|
| Common | 31 | 7 | Common crystals, early drops |
| Rare | 40 | 7 | Rare crystals, votes, events |
| Epic | 24 | 7 | Epic crystals, airdrops, bosses |
| Legendary | 25 | 7 | Legendary crystals, airdrops, top events |
| Event | 11 | 5 | Limited-time events only |
The main loot currency. Each one has a rarity, and spinning it rolls a random item of that rarity, with a chance at bonus money or XP. Earn them from voting, daily rewards, airdrops, events and competitions.
Combine duplicate copies of the same item to raise its level, up to 7. Each level needs more copies than the last, so a max-level Legendary is a serious achievement.
The Salvager breaks unwanted items into materials (open Mondays, Fridays and Saturdays). Tradeup turns several lower-rarity items into a chance at a higher rarity.
Dying in PvP normally drops your gear. Insured items stay with you. The cost scales with rarity (Legendary costs 8ร a Common), and removing insurance costs $1,000,000, so insure carefully.
Custom enchants add special effects on top of an item's stats. Most trigger on a chance each hit, and the chance and power grow with the enchant's level: a typical proc is 6% at level 1, rising 3% per level.
Enchants stack with skills and gear, so the strongest players combine a high stat, a levelled item and the right enchant for their build.
A faction is a team of up to 10 players that shares a base, a bank and a ranking. Going solo is possible, but every big reward is built around factions.
Each faction gets its own plot on the faction world grid to build, store loot and place spawners. /f home takes you there.
Members deposit money into a shared faction bank. Ranks and permissions control who can withdraw.
Leaders decide what each rank can do, from building to managing the bank.
A faction earns 1 energy every hour while at least one member is online. Energy is spent to start raids.
Every faction starts at 1,000 Elo. Winning fights and wars raises it; losing lowers it.
Spawners generate mob drops and count toward your faction's value, from pig spawners up to rare Iron Golem and Villager spawners.
The base is your faction's bank vault, farm and trophy room, and the target every rival wants to raid.
Raiding is how factions take loot from each other. A raid costs 7 energy and gives the attackers 2 hours to break into the target's base and take what they can.
Scheduled events run all day, so there's almost always something to fight over. Most are free-for-all, and the best loot in the game comes from them.
Hold the capture zone longer than anyone else to win.
A custom boss spawns. Deal damage and survive to earn its drops.
A supply drop lands full of high-rarity gear and crystals. First to claim it wins.
Everyone in one arena. Last player standing wins.
Factions queue up and fight head-to-head. Winners gain Elo.
Capture points that give your faction buffs and rewards while you hold them.
Between events there are loot chests to raid around the map and mining regions for resources. Server-wide boosters for XP and chest loot run from time to time.
Money buys gear, insurance, spawners and base upgrades, and funds your faction bank. You earn it from fighting, events, voting and trading with other players.
| Ways to earn | What you get |
|---|---|
Daily rewards /daily | A 31-day login calendar of money, crystals and items, with bigger rewards on milestone days. |
Voting /vote | $2,000 and a random crystal per vote. |
| Bounties | Players put bounties on each other. Kill the target to collect the money, XP and points. |
| Events | Crystals, gear and money from KOTH, bosses, airdrops, FFA and wars. |
| Trading | Sell items to other players through the auction house or trades. |
/claim) holds rewards you earned while offlineFaction Top ranks every faction on the server. Your place comes from three rankings added together, so the top faction has to be strong in all three, not just one.
Win fights and Faction Wars. Every faction starts at 1,000.
Place spawners in your base. Rarer spawners are worth far more: a Villager spawner is worth about 245 pig spawners.
Submit gear with /fsubmit. Submitted items are gone for good, but count toward your score by rarity: Common 1ร, Rare 2ร, Epic 4ร, Legendary 8ร.
Each week the top competitors are rewarded with in-game money and crate keys.
/f home | Teleport to your faction base |
/f deposit ยท /f withdraw | Move money in and out of the faction bank |
/fsubmit | Submit items to Faction Top |
/daily | Claim today's login reward |
/vote | Vote links for money and crystals |
/claim | Open your reward inbox |
/coinflip | Start or join a coin flip |
| Crystal | A loot token of a set rarity; spin it for a random item |
| Energy | Faction resource earned while members are online; spent on raids |
| Elo | Faction combat rating, starting at 1,000 |
| ftop | Faction Top, the server-wide faction ranking |
| Insurance | Protection that keeps an item when you die |
| KOTH | King of the Hill, a zone-capture event |
| Proc | When an enchant's chance effect triggers |
| Respec | Resetting skill points to rebuild your stats |
| Super crit | A rare 1% critical hit on top of normal crits |
Numbers are the current live values and may be tuned in balance updates.
Join play.pitforge.games and type /server fac-1. New players are welcome: ask in Discord and someone will help you find a faction.